Thursday, October 15, 2026

Episode 39: Magically Altered Hybrid Reptiles, Part 4

 

We made it back to the Festering Pit. This room is like an inverse of the Hall of Death. Each of the 3 doors in the room spawn either an Dungeon Event or a Trap. The first door we explored caused a simple trap and then spawned monsters. We got 12x Goblin Big Bosses, 1 Orc Shaman Lord, 1 Giant, and 1 Chimera.

Orc Shaman Lords Equipment.

Goblin Big Boss Equipment.

Priest killed 3 Goblins.

I believe the Ranger killed the Shaman and 9 Goblins.

The large monsters, lumber towards us for a turn.

The Chimera uses flying to get ahead of the giant and attacks the party. Luckily the Wardancer is able to parry away most of the Chimera's attacks. However, the firebreathing from the Chimera nearly brings the Priest down in one shot.

Between the 4 of us, we easily take down the two monsters.


In the Crocodile Pit we get attacked by the 4 Magically Altered Hybrid Reptiles, 6 Wight Lords, 1 Banshee, 1 Liche, 2 Mummy Tomb Kings, & 5 Plague Lord.

 The first M.A.H.P. is a Wardancer, since we have one in our party we are going to use Bertrand. The 2nd M.A.H.P. is a Dwarf Runemaster, the 3rd M.A.H.P. is a Norscan Berserker, and the 4th M.A.H.P. is a Dwarf Brewmaster.

I don't think I've shown how we make NPC Warriors. We have  a level 1-12 chart for NPC Warriors that then gets modified by Bonus and Negatives specific to each Class. (Wizards have -1 Toughness, Barbarains get +1 Str, and so on so forth). To make this go faster I made NPC Sheets for each Class. Here are the NPC Sheet for these 4 classes. The Grey sections of each sheet is cut out so a Slider can move up and down to hi-light the Battle Level of NPC your trying to build.


 

 




This is the slider, remove the white section so stats are visible as
 slider move up and down the NPC Sheet.


This is the back of each NPC Sheet. For Armour roll the number of D6 indicated on front of sheet, total these together and find the Armour on the chart top left. For Weapons do the same with chart on bottom. For items a NPC Warrior gains that many D36 rolls on the table on top right.



Liche equipment.

Mummy Tomb King equipment.

Plague Lord equipment.

Wight Lord equipment, since they got Crossbows of Doom they will set up as ranged monsters.

 


Turn 1, the Ranger starts by killing the Liche. We don't want him summoning more undead. Ranger also kills the Brewmaster and a Wight Lord. The Pit Fighter killed a Banshee and Runesmith.

Still turn 1, Wardancer kills Berserker and 2 Plague Lords.

Priest kills Tomb King she is next to. 

So we noticed we had not yet used the Time Warp Ring that gives an extra combat step once per adventure. So why not steam roll this group.


Turn 1 warrior phase 2, Priest moves up and kills the enemy Wardancer. Ranger kills off the rest of the Wight Lords.

 

Turn 1 Warrior Phase 2, Pit Fighter kills Tomb King and Plague Lord.

Enemies get a Monster Phase (the two Plague Lords still alive) Then we quickly dispatch them.


That's all for this post, may your lantern always stay lit.

DeMagic Tutor out.








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Episode 39: Magically Altered Hybrid Reptiles, Part 4

  We made it back to the Festering Pit. This room is like an inverse of the Hall of Death. Each of the 3 doors in the room spawn either an D...