We continue up the stairs to discover Floor 2, that looks similar but not quite the same as the First Floor.
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We continue up the stairs to discover Floor 2, that looks similar |
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| We found a Poison Arrow Trap, thankfully the Warrior Priest was able to Disarm the Trap before it could hit anyone. No Magic Door Seal found. |
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Well of Doom!
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| We get attack by 6 Chaos Warrior Heroes, 10 Bloodletter Champions, and 3 Juggernauts. |
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| The Bloodletter Champions gain the Gift of Khorne : Murderous Intent which replaces their Gang Up (7) with Gang Up (1). |
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| Chaos Warrior Hero equipment. Orc Magic (1), Terror (12), +2 Attacks, +2 Toughness, & +2 Mov. |
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| The Juggernauts get a Cavalry move as part of their Reckless Charge agility. This deals 2D6 Damage with no modifiers to each party member with no modifiers for Armour or Toughness. |
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| Bottom of turn 1, Bloodletters and Chaos Heroes move first, then the Juggernauts push guys out of the way. |
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| Turn 2, Pit Fighter kills another Juggernaut. Priest, Wardancer, & Ranger kill 3 Bloodletters and one Chaos Hero. |
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| Bottom of turn 2; The last Juggernaut moves in and attacks. |
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| Turn 3, Pit Fighter kills the Juggernaut and uses his Pit Fist Spike to move into the vacant spot left by it. The rest of the party kills 2 Chaos Heroes and 1 Bloodletter. |
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| Bottom of turn 3. Chaos Hero moves in from Circle of Power room. Everything attacks Wardancer as he is only available target in hallway. Dancer Parries and Dodges with out taking a hit. |
It takes one or two more turns to clear out the remaining monsters. We roll for a normal dungeon room treasure and we find the following for the Ranger to use but again no Magic Door Seal found (that 1/5 rooms so far):
As we make it down the hallway to the 3rd room on this floor we roll a 1 on the Unexpected Event die. We get an event. We see Orc Runes on the wall. Each warrior may roll a D6. If anyone rolls a 5 or higher, we can translate the runes. Two warriors do. The translated runes point to a hidden alcove that has one normal dungeon room treasure per warrior in the party!
The Party found some gold and the following items:
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| The Ranger can make good use out of this Bow (moving from Base Str 4 to Base Str 8) and the Pit Fighter can hold this Axe in their pack and switch over to it when fighting Large Monsters. |
After finding the items, we get assaulted by two rolls of monsters for stealing their loot! But we will leave that for the next session!
That's all for this post, may your lantern always stay lit.
DeMagic Tutor out.

















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