Last time we left of just after having found a mystery trove of items, however doing so caused to rolls of equal level monsters to spawn and attack us for stealing "their treasure".
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| We get attack by 3 Dragon Ogre Champions, 1 Dragon Ogre hero, Great Taurus, 8 Chaos Dwarf Heroes, & 8 Blunderbusses. |
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| Dragon Ogre Champions with Bows & Dodge (5+). |
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| Dragon Ogre Hero with Poison, extra damage, & Ambush! |
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| Chaos Dwarf Heroes with +6 Str, Fly, -1 to be hit, and a chance their leggings will cause us to faint. |
Luckily the Dragon Ogre Lord failed his Ambush roll, so we get the first turn. During this first turn, my Pit Fighter found the Chaos Dwarves leggings too much to handle and I "fall prone" until end of turn. The Warrior Priest fails to hit with a single attack but now finds herself the target of the Dwarf she failed to kill. The Wardancer takes down one dwarf and injures a 2nd. The MVP for the turn was the Ranger who managed to kill all 8 Blunderbusses before they could shoot even once.
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| The Great Taurus moves forward to attack the Wardancer, and gets one attack through the flurry of Parries and Dodges, but with that much damage it only takes one attack to fell the elf. The Dragon Ogre Hero gets stuck behind the Taurus, and one Dragon Ogre Champ with Bone Bow makes a shot. The Chaos Dwarves behind us fail to kill either the Ranger or the Priest. |
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| Warrior's Phase turn 2, the Pit Fighter easily fells the Taurus with all his bonuses against Large Monsters. The Priest, Ranger, and Wardancer consentrate on kill the Chaos Dwarves behind us, removing 3 of 6 of them. |
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| Monster's Phase Turn 2, Chaos Dwarves move up and one kills itself on the Rangers Spiked Armour (natural roll of 1 against Ranger's Armour causes attack to take D6 damage no modifiers). The Dragon Ogre Hero tries and fails to kill the Pit Fighter. |
Turn 3, we roll for unexpected event, we get a combat event!
Our poor Wardancer should check the expiration date on their potions. They will be less effective for the next 4 turns.
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| We manage to kill the Dragon Ogre Hero & one Dragon Ogre Champion during the Warrior's Phase on Turn 3. |
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| Turn 3, the Dragon Ogre Champions don't kill any Warriors. |
Turn 4 we finish off the Dragon Ogres and move to open the last Door on Floor 2. We find the Guard Room.
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| Third Floor. |
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Shaman's Den, first room of Floor 3, this room is guaranteed to give us the last Magic Door Seal we need. It spawns monsters. |
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| 1 Chaos Dwarf Lord. |
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| 2 Chaos Dwarf Champions, who summon 12 Tomb Guard that will guard the Champions. |
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| & 1 Chaos Dwarf Master Sorcerer. |
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| In only 2 turns of combat, we remove everything but 2 Tomb Guard hiding in the hall. Turn 3, we clean up, and head to the first floor to use the Magic Door Seals to open the basement. |
We will save the basement for next time, but before we go. Here is a picture of the dead killed so far this adventure.
That's all for this post, may your lantern always stay lit.
DeMagic Tutor out.
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