Sunday, August 9, 2026

Episode 23: Sinister Mansion the Basement part 2

 

Last session, the part was down to 3 members, no healer, funneling only 2 monsters into a small room per turn, trying our best not to suffer a TPW (total party wipe).

As turn 10 begins, the Black Gem of Gnar triggers again, this time grabbing the Wardancer.



Wardancer is able to kill the Mistress in 1v1 combat.


Turn 11, we kill all last 2 remaining Witch Elves. Potions are getting low, so if we leave Wardancer in the doorway that will lock everyone out as he takes the brunt of the attacks and spells.
 
 
Turn 12, we kill Dark Elf Lord and do little else. The Wardancer will move back into the Dungeon Cell with us before the monsters get their phase.

As a spellcaster the Dark Elf Sorcerer moves away from us and starts slinging spells.

Turn 13, we move in, kill the last Blunderbuss and two mummies.


Bottom of turn 13, 
The Sorcerer moves further away while slinging spells and the Mummies take down the Wardancer. My Pit Fighter uses another potion to get him up. Party has 4 Healing Potions left at this point.

Turn 14, we roll yet another Unexpected Event, that the third roll of 1 this Objective Room.
Wardancer apparently drank an expired potion, is now at lower toughness, to hit roll, and takes a bit of damage each turn.

Turn 14, will kill 2 more Mummies and get more spells slung at us by the Sorcerer hiding in the corner.



Turn 15, Takes everything the Wardancer and Pit Fighter have to kill off the last Mummy. The Ranger tries to shoot down the Sorcerer but has trouble getting past her dodge.

Turn 16, Wardancer & Ranger take down the Sorcerer, and we begin heading to the door. The Warrior Priest will show up with the next group of monsters that spawn. If we can get them to spawn in the first Hallway of this dungeon, we auto negate any ambushes they have because of the Rangers Scout skill, so we head that way.

But before we go to far, its Objective Room Treasure time, we get a Objective Room Treasure per warrior for clearing out Idol Chamber.

  

The two items of note. The other items were only worth selling. The Ranger wastes no time swapping to this quiver over his other one. He now shoots ignoring all Armour and occasionally ignoring Toughness.

 

We get assaulted by Chaos Dwarves including  8 heroes guarding, Master Sorcerer, 1 Bull Centaur Hero, & 3 Bull Centaur Champions. They also brought a tied up Warrior Priest with them. Centaur Champions do cavalry in and get free attacks before the warrior's phase, luckily Wardancer parries these attacks away.

 

Bull Centaur Hero equipment.

Bull Centaur Champion equipment.

Master Sorcerer equipment.

Chaos Dwarf Champion equipment.




Turn 1 Warrior's Phase, Ranger focus fires on the Sorcerer killing him before he gets a monsters phase. Pit Fighter & Wardancer take out two Bull Centaur Champions. 


Turn 2 Warrior's Phase, we kill the last Bull Centaur Champion, 3 Chaos Dwarf Champions, and then huddle up so we can potion each other if needed.



Turn 2 Monster's Phase, the Dwarf Champions move forward and take the Pit Fighter down. Wardancer uses his last Healing Potion to get the Pit Fighter back up.

Turn 3, we kill off the Evil Dwarves and free our Priest from her bindings. We easily leave the dungeon from the Entrance. Nothing of note happens on our way to the Settlement. We have more than enough gold to level up to level 7.

We survived with 2 healing potions left in the party, and no healer for half the Objective Room. By the skin of our teeth.

 

That's all for this post, may your lantern always stay lit.

DeMagic Tutor out.

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Episode 29: Wizbang's Fantasical Armory part 3

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