Sunday, August 9, 2026

Episode 24: Find the Lair, part 1

 

 
 
 
After leveling up to Level 7 in the settlement, the party finds the following adventure. 
 

 The monster in question, is a Keeper of Secrets. Keeper of Secrets show up at Level 9 at the earliest, and we have to fight it at level 7. This is dangerous, but doable. So we take it on. We have no troubles traveling there (helps that we have Cart & Warhorses). 
 
The Rangers Scout Ability, reveals the first 4 dungeon cards. Those rooms are not opened or explored yet. We have to dig our way through the dead end. Luckily no one hears us. So we try to sneak across the Rickety Bridge.

Unfortunately, we cause a Unexpected Event when going across the Bridge. 

 
We get attacked by 8 Skaven Assassins, 4 Plague Priests, &

one Grey Seer. (He is hiding behind the doorway).

Ohh shit, we slaughtered them rats, all dead before the 2nd Monster's Phase.

We move down the hall, and while in the Collapsed Passage we trigger a dungeon event, Scorpion Swarm!

Luckily, the Scorpions are easily delt with, and we don't cause an additional event.

We find "The Pit" from the Traps! expansion. We get attacked by a Wyvern.

We spend Turn 1, climbing out of the pit and up to 2nd level and wait for the Wyvern to come to us.

 

Wyvern reaches us, and attacks Pit Figher all out. He survives with some damage.

 
Turn 2, we put the Wyvern down.


We find the Hall of Death, but only one Dungeon Card to attach to it. Upon revealing the last room down this hallway, we get attacked by more monsters.


A Dark Elf Master Sorcerer.

12 Dark Elf Heroes.

3 Centaur Champions, summoned by the Dark Elf Sorcerer's Summoning Stone to protect the Sorcerer.

6 Witch Elf Mistresses.

6 Dark Elf Master Assassins.



We manage to kill most of the Assassins & the Dark Elf Sorcerer in turn 1.

Turn 1 Monster's Phase, A few Dark Elf Heroes make it into the room with us. The Centaurs get slowed way down by the Pit, needing a full turn to get up a level, however, they now have +1 attack as we killed the Sorcerer they were suppose to be guarding.


Turn 2 Warrior Phase, we finish off the Dark Elf Heroes, in the room.

It looks like I forgot to take a picture of Turn 2 Monster's phase, but I would image two of them made it into the room with us causing little damage. the 3rd spent his whole turn climbing up out of the pit.


This appers to be Turn 3 monster's Phase. We killed the 3 Centaurs, and the Dark Elves spent their whole turn climbing out of the pit.


Turn 4, we kill a few more dark elves.

Turn 5, we kill a few more dark elves and move into The Pit tile. This should be Monster's Turn 5 as some moved up out of The Pit to attack us. These Dark Elf Heroes were a bit of a slog as they had double wounds from their shields.

Turn 5 Monster's Phase, the Dark Elves with their Hatred for Elves makes for far too many attacks for the Wardancer to Parry and goes down. Priest heals before turn ends.

Turn 6, we cut down all the Dark Elves but one. Turn 7, we finish the combat.

The room attached to the Hall of Death was Asteroth and didn't lead to anything, so we skipped entering it, we turned around to go down the other hallway. While on route to the unexplored areas of this dungeon, we get an unexpected event, its monsters!
 
3 Dragon Ogre Heroes and 1 Dragon Ogre Lord.

 This might be dangerous, but time is running short in the real world, so we call it a night.
 
 

That's all for this post, may your lantern always stay lit.

DeMagic Tutor out.

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