Sunday, August 23, 2026

Episode 27: Wizbang's Fantasical Armory part 1

 


We found the following adventure from the mini expansion Traps!

The big take away for this adventure is all monster get +1 Magic Item. This means monsters like Giants and Griffins with get a Magic Item and monsters that get 4 Magic Items now have 5 Magic Items. The Final room is forced 3 rolls of +1 Dungeon Level and the room can't be escaped by any means, its win or die. However, we get our objective room reward before we fight the objective room monsters and these items are forced to be Body Armour, Cloak, Weapon, Helms, or Shields then each come with a free random rune of the Runes & Glyph chart already attached!

As we enter the dungeon, the Ranger scouts out the first 4 rooms. Due to a Skaven we killed during a Travel Hazard on our way to this dungeon, the first group of monster's fails to spawn.

We snake our way down the shorter hallway, hoping the Accursed Treasure room will appear quickly making this a short adventure. We find a Boulder Trap, which luckily everyone survived. We explore the rest of this wing of the dungeon and find nothing of interest, but just as we turn around to go back to the other wing, we roll a 1 on the unexpected event die, and get attack by monsters.

3 Goblin Mystik Shamans (each acting independently with different equipment), 12 Goblin Big Bosses, and a Wyvern.

Here are the equipment for the 3 different Gobo Mages. The important one here, is the Middle Shaman failed his Ambush roll.

Goblin Big Boss equipment.

Not only did the Wyvern get a Magic Item, but because he started and/or entered the Blood Bath room, he gained a mutation as well.


So as a party, we are a bit powerful, and goblins are not. Ranger kills Big Boss with his Sword, then kills all 3 Shamans and the 4 Big Bosses farthest from us with his bow. The Priest & Pit Fighter kill off the remaining 6 Big Bosses. This leaves the only monster left being the Wyvern. The Wardancer currently has Movement 9. He dancer over to the Wyvern, kills it and then jumps back into the room with the rest of us.

 


 





The Pit gives us the following dungeon event instead of monsters.



We enter the Dungeon Room Caged Beast and get attacked by Orcs.

Black Orc Big Boss Equipment.

Black Orc Warboss equipment.

Orc Big Boss Equipment.

Orc Warboss equipment.

Black Orc Big Bosses equipment summoned a Chaos Giant to Guard them.

Wardancer gets immediately Black Gem of Gnar'd into another demention with the Black Orc Warboss. During the first turn, both models cause serious damage, but neither goes down.

Turn 1, we kill only 3 Orc Big Bosses. You can see gold coins underneath some models, these mean the model was grabbed this turn by the caged beast under our feet, these models can't move and are at +1 to be hit. This can happen to us too, but we kept getting lucky and not grabbed.

 

Bottom of Turn 1, we survive the attacks.


However, the Giant does drop kick the Pit Fighter to the other side of the room. Displacing a Back Orc infront of the far doorway. I forgot to take a picture of this.

Turn 2, the Wardancer fails yet again to kill the Black Orcwarboss and is still hanging out in another demention. The Ranger softened up, but tried not to kill several orcs along the side of the dungeon room, so my Pit Fighter could use his Pit Fist Spike to move along the Orcs as he killed them to get back to the party. The Pit Fighter gets stuck surrounded by Orcs. We decide its best to use the Rangers Time Freeze ring to get an extra warrior's phase this turn to get the Pit Fighter out of a likly die situation. With this extra phase the Pit Fighter does make it back to the group. We killed 6 Orcs across two warrior's phases.



Turn 2 Monster's Phase, the Wardancer reflects one of the incoming Warboss attacks back to the Orc killing him, during the monster's phase. As the Warboss has higher initiative, this means the Wardancer returns in time to Parry attacks for the party.

Turn 2 Monster's Phase, the Black Orcs move in, causing some damage but bring no one down. The Giant jumps up and down on the Wardancer, bring him to zero. He then gets to jump up and down again, choosing the Priest this time, luckily he only rolled one attack and the Priest survived. Before turn ends, we heal the Wardancer.

Turn 3, It takes the Wardancer, Priest, & Pit Fighter to fell the Giant from full to zero in one turn. The Ranger kills one Black Orc Big Boss and softens up another. 

It takes another 2 turns, be we finish off the Orcs. We explore the far doorway, its leads to a dead end we don't need to enter, so we turn around to go down the last hallway available.

We get attacked yet again because of Unexpected event while in the T-Junction. This time Skaven!

It was getting late in the real world, so we decided to call it here, we will cover this fight in the next post.

That's all for this post, may your lantern always stay lit.

DeMagic Tutor out.


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Episode 29: Wizbang's Fantasical Armory part 3

  Lets start with the loot. We get the objective room treasure before we fight the objective room monsters. Each treasure is re-rolled until...