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| We had just been attacked by Skaven when we last left off. |
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| 7 Plague Priest with Crossbows of Doom, that got their Ambush as it wasn't negated. |
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| Plague Lords with all sorts of Magic Spells. |
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| A Grey Seer with Necromantic Magic 1, Orc Magic 1, and Skaven Magic 5. We really need to kill this guy turn 1. |
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| 8 Clan Rat Chieftains. |
Turn 1, began with the Plague Priests getting a successfull ambush. Since they have Fly and Ranged Weapons, they moved away from us and started shooting. Everyone in the party took some damage, and the Ranger started the turn face down. Because Plague Priests have the skill Plague, when the Ranger gets healed at the start of the first Warrior's Phase, he gets a -1 Toughness until healed at the Temple in town.
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| Wardancer & Priest only manage to kill 1 Chieftain. |
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| Turn 1 Monster's Phase , Plague Lords and Chieftains move in. |
I forgot to take pictures, but turn 2, we mostly cleared out all the Skaven in the T-Junction and the Priest in the Caged Beast room (Bow attacks from Ranger). Turn 3, we move into The Pit room and Ranger kills off the last of the Skaven. We move back into the T-junction, and again roll a 1 for the Unexpected Event die.
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| We move back to "The Pit" tile, so when the Giant catches us, we won't get pushed around. |
Turn 1 Monster's phase, Giant "yells and bellow", everyone passes the test except the Priest.
We next find the Accursed Treasure room, sneak our way through that no issue. Find the Labyrinth. We walk up to the glowing chest in the center of the room and . . .
That is were we called it for the night. We will pick up from there next blog post.
That's all for this post, may your lantern always stay lit.
DeMagic Tutor out.











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